Smoky Valley Archers

Lindsborg, KS

No Bull 1000

Scores 2011

Schedule of Events

 Saturday
·   Shooter Meeting 8:30 a.m.
·   Shotgun Start 9:00 a.m.
·   Lunch Served 11:00 a.m. to 3:00 p.m.
·   Running Target Shoot 1:30 p.m. to 3:00
·   Money Course 9:00 a.m. to 4:00 p.m.
·   General Raffle @ 3:00 p.m.
  
Sunday
·   Shotgun Start 8:00 a.m.
·   Money Course cards turned in by 12:30 p.m
·   Draw for Money Course pool @ 12:30p.m.
·   Shoot-Offs @ 1:00 p.m.
·   Awards ceremony following the shoot-offs

Rules

No Bull 1000 Rules and Class Definitions
 
I. Awards, Purses, and Entry Fees
          A. Qualifying Rounds
          B. Shoot-Off
II. Targets and Scoring Areas
A.  Targets
B.  Scoring Areas
III. Equipment
A.  Arrow Weight and Arrow Speed
B.  Other
IV. Shooting Rules
A.  Shooting Rules
B.  Scoring
C.  Equipment Failures and Leaving the Course
D.  Tie Scores
E.   Unsportsmanlike Conduct, Misc.
V. Shooting Classes
          A. Men’s Open
          B. Ladies Open
          C. Senior Open
          D. Men’s Hunter
          E. Ladies Hunter
          F. Novice Hunter
          G. Youth
          H. Traditional
VI. Rule Violations and Protests
          A. Rule Violations
          B. Protests
VII. Additional Competitions and Awards
A. Money Course
          B. Payout

I. Awards, Purses, and Entry Fees
           
A. Qualifying Rounds.
                        1. Entry Fees
                                    a. Men’s Open $40
                                    b. Men’s Hunter $35
                                    c. All other classes $30
                        2. Prize Packages
a. There must be 3 or more archers in a class for that class to be awarded a first place.
b. Classes with at least 5 shooters will be awarded two places.
c. Classes with 8 or more shooters will be awarded three places.
d. Prize packages will vary depending on number of entries in a given class.
e. A minimum of 5 shooters is required for any class to be awarded a new bow for first place.
            B. Shoot-Off
                        1. Each class will be eligible for a shoot-off comprised of the top qualifiers in each class.
                        2. A maximum of 10 qualifiers from each class will be allowed to compete in the shoot-off.
                        3. For every class with at least 5 shooters, the top 3 qualifiers will advance to the shoot-off.
                        4. Classes with 10 shooters will advance the top 5 qualifiers to the shoot-off.
                        5. Classes with 20 or more shooters will advance the top 10 qualifiers to the shoot-off.
                        6. The shoot-off is a separate 5 target event from the qualifier and scores reset back to zero.
                        7. All shoot-off participants must have at least 5 arrows when the competition begins.
                                    a. Men’s Open shoot-off winner will be awarded $1000
                                    b. Men’s Hunter shoot-off winner will be awarded $500
                                    c. Each additional class eligible for the shoot-off will be awarded $100
 
II. Targets and Scoring Areas
 
A.   Targets
1. All targets consist of 3-D type targets having center 12 (X) rings surrounded by a 10 ring and a larger 8 ring.
      2. Manufacture, model and size of the targets vary.
      3. The qualifying rounds consist of two separate 20 target courses for a total of 40 targets.
4. Targets shall be set at unmarked distances with at least the entire 10 ring visible and max. distances as follows taken with the clubs official rangefinder:
            a. Red Stake: 50 yards
            b. White Stake: 40 yards
            c. Blue Stake: 30 yards          
            B. Scoring Areas
1. A 12 ring is the circle centered within the 10 ring and should be approximately 25% of the size of the 10 ring.
2. A 10 ring consists of a circle inside the vital area.
3. The 8 ring is a vital area that roughly approximates the heart, lung, and liver area of the appropriate animal.
4. The remainder of the animal shall be considered the “body” and scored as a 5.
5. An arrow embedded in the hoof or the horn of an animal, not touching body color, is considered a miss and should be scored as a zero.
6. Targets consisting of material surrounding the animal body outline are also not considered body shots and arrows embedded in such surrounding material should be scored as zeros.
 
III. Equipment
 
            A. Arrow Weight and Arrow Speed
1. Arrows must weigh at least 5 grains per pound of the bow’s actual draw weight unless the archer’s equipment qualifies for the exception set out in paragraph 2 below. A variance of 2 pounds of draw weight will be allowed for bow scale variation. Equipment qualifying under this paragraph shall have no speed restriction.
2. Archer’s may shoot arrows less than 5 grains per pound providing their arrow speed does not exceed 280 fps. A variance of 3% will be tolerated for chronograph variations.
            B. Other
                        1. Sights that project light or other aiming dots on the target are prohibited in all classes.
2. Any binocular, regardless of power, shall be allowed in any class as long as the binoculars do not double as a rangefinder or have markings, either factory or manmade, to help the shooter judge distances.
3. Any rangefinder is prohibited in all classes.
4. No shooter shall be allowed to use any device to help “brace” the shot such as shooting sticks.
5. No more than 1 “golf-sized” umbrella may be used to assist a shooter at the stake.
 
IV. Shooting Rules
 
            A. Shooting Rules
                        1. An archer may only compete in one class.
                        2. All archers will shoot Saturday at 9:00 a.m. and Sunday at 8:00 a.m.
                        3. Shoot times are all shotgun starts.
4. Groups will rotate shooting positions at each stake and shooter order will be randomly selected by the group. If a group consists of archers shooting from different stakes, the shooting rotation will still remain the same.
5. When shooting, the archer must touch the stake with some part of his/her body.
6. As a general guide, each shooter is allowed a maximum of 2 minutes to complete his/her shot. Each group is allowed a combined total of 4 hours to complete a 20 target course. Score cards not turned in by the time limit will lose 5 points and an additional 5 points for every 10 minutes with a maximum of 30 minutes, at which time the shooters will be disqualified.
            B. Scoring
1. Two score cards must be completed for each shooter and signed by each score keeper and the shooter. Both score cards must be turned in.
2. All scores must be recorded before any arrow is pulled from the target. Arrows pulled early will result in a zero. Scores may not be changed after an arrow is pulled.
3. Any mistakes must be circled and initialed by both score keepers on both scorecards.
4. If more than one scoring area is visible on a target, the front scoring area will be used unless posted next to the target number stake.
5. The point of an arrow embedded in the target is scored.
6. If an arrow passes through a target with material 360 degrees around the arrow, the arrow is scored where it passed through the target. A range official should be called if the group cannot agree on the point of pass through.
7. Arrows embedded in another arrow will be scored the same as the arrow embedded in the target. Arrows that hit another arrow and bounce back from the target are scored the same as the arrow in the target that was struck. Arrows that hit another arrow and continue toward the target are scored where they lie in the target or 5 points if the arrow is kicked off the target.
8. An arrow accidentally dropped may be picked up and re-shot. Any arrow that is propelled by the string whether controlled or not is scored as a zero. If the shooter is in an obvious “let-down” and the arrow comes off the string once the bow comes back to rest and was not fired by the shooter, it may be picked up and re-shot.
            C. Equipment Failures and Leaving the Course
1. Once an archer begins shooting a course, he/she may not leave the course without the permission of a range official. Any archer leaving the range without permission will receive a zero score on any remaining targets.
2. If an equipment failure occurs, and time is needed to fix the problem before continuing, find a range official and get permission before leaving the course. The range official will instruct the archer how to continue and how much time is allotted for the breakdown.
            D. Tie Scores
1. Tie scores are broken with the most amount of 12’s. If two or more archers still have identical scores, a single elimination shoot-off will determine the winner.
            E. Unsportsmanlike Conduct, Misc.
1. No alcoholic beverages may be carried or consumed on any shooting course, range, or practice area during shooting hours.
2. Spectators and competitors shall not distract, interfere with, or assist archers while on the shooting course.
3. Any act that is deemed unsportsmanlike conduct by any competitor or range official will not be tolerated and may be grounds for disqualification.
 
V. Shooting Classes
 
            A. Men’s Open
                        1. Shooters may use any legal 3D archery equipment.
                        2. 50 yard max.
            B. Ladies Open
                        1. Shooters may use any legal 3D archery equipment.
                        2. 40 yard max.
            C. Senior Open
                        1. Shooters may use any legal 3D archery equipment
                        2. 40 yard max.
                        3. Must be at least 50 years of age.
            D. Men’s Hunter
                        1. Shooters must have sights with fixed pins and no magnification.
2. Stabilizer lengths must be 12” or less with the exception of a factory front mount string suppressor or stabilizer knuckle. V-bars and side weights are not allowed.
3. 40 yard max.
            E. Ladies Hunter
                        1. Shooters must have sights with fixed pins and no magnification.
2. Stabilizer lengths must be 12” or less with the exception of a factory front mount string suppressor or stabilizer knuckle.
3. 30 yard max.
            F. Novice Hunter
                        1. Shooters must have sights with fixed pins and no magnification.
2. Stabilizer lengths must be 12” or less with the exception of a factory front mount string suppressor or stabilizer knuckle.
3. 40 yard max.
4. Shooters cannot have scored above a 354 in a previous No Bull 1000 in any class except for Youth or Traditional. Contestants previously competing in either of these two classes may enter the Novice Hunter class until scoring high enough to move out.
            G. Youth
                        1. Shooters must have sights with fixed pins and no magnification.
2. Stabilizer lengths must be 12” or less with the exception of a factory front mount string suppressor or stabilizer knuckle.
3. 30 yard max.
            H. Traditional
                        1. Shooters may not have sights or stabilizers of any kind.
                        2. 30 yard max.
 
VI. Rule Violations and Protests
 
            A. Rule Violations
                        1. Any person in violation of any of the above rules may be disqualified.
            B. Protests
1. Any protest about a target, its range, or a scoring discrepancy must first be reported to a range official and then to a committee member if still unsatisfied.
2. A protest about a scoring discrepancy must be made to a range official before pulling arrows and advancing to the next target. Once a score is recorded it is final.
3. If a target is found to be unshootable by any one shooter and the protest is accepted, all archers shooting from the questionable stake will score a 12 on that target.
 
VII. Additional Competitions and Awards
 
A. Money Course
1. This is a separate 15 target 3D course designed to help shooters warm-up and win back some cash.
2. Cost is $8 of which $5 goes into the winnings.
3. This course can be shot at your leisure and with any friends.
4. Upon completion of the course, turn your score cards in and the winners will be announced on Sunday prior to the shoot-off.
            B. Payout
1. Once all entries are in, every participant will draw a numbered ball from a gunny sack. The pair that has a combined highest score wins the pot.
2. In the event that there is an odd number of shooters, a colored ball will be added to the sack. The shooter drawing the colored ball will “partner” with themselves and double their score.