Saturday
· Shooter Meeting 8:30 a.m.
· Shotgun Start 9:00 a.m.
· Lunch Served 11:00 a.m. to 3:00 p.m.
· Running Target Shoot 1:30 p.m. to 3:00
· Money Course 9:00 a.m. to 4:00 p.m.
· General Raffle @ 3:00 p.m.
Sunday
· Shotgun Start 8:00 a.m.
· Money Course cards turned in by 12:30 p.m
· Draw for Money Course pool @ 12:30p.m.
· Shoot-Offs @ 1:00 p.m.
· Awards ceremony following the shoot-offs
No Bull 1000 Rules and Class Definitions
I. Awards, Purses, and Entry Fees
A. Qualifying Rounds
B. Shoot-Off
II. Targets and Scoring Areas
A. Targets
B. Scoring Areas
III. Equipment
A. Arrow Weight and Arrow Speed
B. Other
IV. Shooting Rules
A. Shooting Rules
B. Scoring
C. Equipment Failures and Leaving the Course
D. Tie Scores
E. Unsportsmanlike Conduct, Misc.
V. Shooting Classes
A. Men’s Open
B. Ladies Open
C. Senior Open
D. Men’s Hunter
E. Ladies Hunter
F. Novice Hunter
G. Youth
H. Traditional
VI. Rule Violations and Protests
A. Rule Violations
B. Protests
VII. Additional Competitions and Awards
A. Money Course
B. Payout
I. Awards, Purses, and Entry Fees
A. Qualifying Rounds.
1. Entry Fees
a. Men’s Open $40
b. Men’s Hunter $35
c. All other classes $30
2. Prize Packages
a. There must be 3 or more archers in a class for that class to be
awarded a first place.
b. Classes with at least 5 shooters will be awarded two places.
c. Classes with 8 or more shooters will be awarded three places.
d. Prize packages will vary depending on number of entries in a
given class.
e. A minimum of 5 shooters is required for any class to be awarded a
new bow for first place.
B. Shoot-Off
1. Each class will be eligible for a shoot-off comprised of the top
qualifiers in each class.
2. A maximum of 10 qualifiers from each class will be allowed to
compete in the shoot-off.
3. For every class with at least 5 shooters, the top 3 qualifiers
will advance to the shoot-off.
4. Classes with 10 shooters will advance the top 5 qualifiers to the
shoot-off.
5. Classes with 20 or more shooters will advance the top 10
qualifiers to the shoot-off.
6. The shoot-off is a separate 5 target event from the qualifier and
scores reset back to zero.
7. All shoot-off participants must have at least 5 arrows when the
competition begins.
a. Men’s Open shoot-off winner will be awarded $1000
b. Men’s Hunter shoot-off winner will be awarded $500
c. Each additional class eligible for the shoot-off will be awarded
$100
II. Targets and Scoring Areas
A. Targets
1. All targets consist of 3-D type targets having center 12 (X)
rings surrounded by a 10 ring and a larger 8 ring.
2. Manufacture, model and size of the targets
vary.
3. The qualifying rounds consist of two separate
20 target courses for a total of 40 targets.
4. Targets shall be set at unmarked distances with at least the
entire 10 ring visible and max. distances as follows taken with the
clubs official rangefinder:
a. Red Stake:
50 yards
b. White
Stake: 40 yards
c. Blue
Stake: 30 yards
B. Scoring
Areas
1. A 12 ring is the circle centered within the 10 ring and should be
approximately 25% of the size of the 10 ring.
2. A 10 ring consists of a circle inside the vital area.
3. The 8 ring is a vital area that roughly approximates the heart,
lung, and liver area of the appropriate animal.
4. The remainder of the animal shall be considered the “body” and
scored as a 5.
5. An arrow embedded in the hoof or the horn of an animal, not
touching body color, is considered a miss and should be scored as a
zero.
6. Targets consisting of material surrounding the animal body
outline are also not considered body shots and arrows embedded in
such surrounding material should be scored as zeros.
III. Equipment
A. Arrow
Weight and Arrow Speed
1. Arrows must weigh at least 5 grains per pound of the bow’s actual
draw weight unless the archer’s equipment qualifies for the
exception set out in paragraph 2 below. A variance of 2 pounds of
draw weight will be allowed for bow scale variation. Equipment
qualifying under this paragraph shall have no speed restriction.
2. Archer’s may shoot arrows less than 5 grains per pound providing
their arrow speed does not exceed 280 fps. A variance of 3% will be
tolerated for chronograph variations.
B. Other
1. Sights that project light or other aiming dots on the target are
prohibited in all classes.
2. Any binocular, regardless of power, shall be allowed in any class
as long as the binoculars do not double as a rangefinder or have
markings, either factory or manmade, to help the shooter judge
distances.
3. Any rangefinder is prohibited in all classes.
4. No shooter shall be allowed to use any device to help “brace” the
shot such as shooting sticks.
5. No more than 1 “golf-sized” umbrella may be used to assist a
shooter at the stake.
IV. Shooting Rules
A. Shooting
Rules
1. An archer may only compete in one class.
2. All archers will shoot Saturday at 9:00 a.m. and Sunday at 8:00
a.m.
3. Shoot times are all shotgun starts.
4. Groups will rotate shooting positions at each stake and shooter
order will be randomly selected by the group. If a group consists of
archers shooting from different stakes, the shooting rotation will
still remain the same.
5. When shooting, the archer must touch the stake with some part of
his/her body.
6. As a general guide, each shooter is allowed a maximum of 2
minutes to complete his/her shot. Each group is allowed a combined
total of 4 hours to complete a 20 target course. Score cards not
turned in by the time limit will lose 5 points and an additional 5
points for every 10 minutes with a maximum of 30 minutes, at which
time the shooters will be disqualified.
B. Scoring
1. Two score cards must be completed for each shooter and signed by
each score keeper and the shooter. Both score cards must be turned
in.
2. All scores must be recorded before any arrow is pulled from the
target. Arrows pulled early will result in a zero. Scores may not be
changed after an arrow is pulled.
3. Any mistakes must be circled and initialed by both score keepers
on both scorecards.
4. If more than one scoring area is visible on a target, the front
scoring area will be used unless posted next to the target number
stake.
5. The point of an arrow embedded in the target is scored.
6. If an arrow passes through a target with material 360 degrees
around the arrow, the arrow is scored where it passed through the
target. A range official should be called if the group cannot agree
on the point of pass through.
7. Arrows embedded in another arrow will be scored the same as the
arrow embedded in the target. Arrows that hit another arrow and
bounce back from the target are scored the same as the arrow in the
target that was struck. Arrows that hit another arrow and continue
toward the target are scored where they lie in the target or 5
points if the arrow is kicked off the target.
8. An arrow accidentally dropped may be picked up and re-shot. Any
arrow that is propelled by the string whether controlled or not is
scored as a zero. If the shooter is in an obvious “let-down” and the
arrow comes off the string once the bow comes back to rest and was
not fired by the shooter, it may be picked up and re-shot.
C. Equipment
Failures and Leaving the Course
1. Once an archer begins shooting a course, he/she may not leave the
course without the permission of a range official. Any archer
leaving the range without permission will receive a zero score on
any remaining targets.
2. If an equipment failure occurs, and time is needed to fix the
problem before continuing, find a range official and get permission
before leaving the course. The range official will instruct the
archer how to continue and how much time is allotted for the
breakdown.
D. Tie Scores
1. Tie scores are broken with the most amount of 12’s. If two or
more archers still have identical scores, a single elimination
shoot-off will determine the winner.
E.
Unsportsmanlike Conduct, Misc.
1. No alcoholic beverages may be carried or consumed on any shooting
course, range, or practice area during shooting hours.
2. Spectators and competitors shall not distract, interfere with, or
assist archers while on the shooting course.
3. Any act that is deemed unsportsmanlike conduct by any competitor
or range official will not be tolerated and may be grounds for
disqualification.
V. Shooting Classes
A. Men’s Open
1. Shooters may use any legal 3D archery equipment.
2. 50 yard max.
B. Ladies
Open
1. Shooters may use any legal 3D archery equipment.
2. 40 yard max.
C. Senior
Open
1. Shooters may use any legal 3D archery equipment
2. 40 yard max.
3. Must be at least 50 years of age.
D. Men’s
Hunter
1. Shooters must have sights with fixed pins and no magnification.
2. Stabilizer lengths must be 12” or less with the exception of a
factory front mount string suppressor or stabilizer knuckle. V-bars
and side weights are not allowed.
3. 40 yard max.
E. Ladies
Hunter
1. Shooters must have sights with fixed pins and no magnification.
2. Stabilizer lengths must be 12” or less with the exception of a
factory front mount string suppressor or stabilizer knuckle.
3. 30 yard max.
F. Novice
Hunter
1. Shooters must have sights with fixed pins and no magnification.
2. Stabilizer lengths must be 12” or less with the exception of a
factory front mount string suppressor or stabilizer knuckle.
3. 40 yard max.
4. Shooters cannot have scored above a 354 in a previous No Bull
1000 in any class except for Youth or Traditional. Contestants
previously competing in either of these two classes may enter the
Novice Hunter class until scoring high enough to move out.
G. Youth
1. Shooters must have sights with fixed pins and no magnification.
2. Stabilizer lengths must be 12” or less with the exception of a
factory front mount string suppressor or stabilizer knuckle.
3. 30 yard max.
H.
Traditional
1. Shooters may not have sights or stabilizers of any kind.
2. 30 yard max.
VI. Rule Violations and Protests
A. Rule
Violations
1. Any person in violation of any of the above rules may be
disqualified.
B. Protests
1. Any protest about a target, its range, or a scoring discrepancy
must first be reported to a range official and then to a committee
member if still unsatisfied.
2. A protest about a scoring discrepancy must be made to a range
official before pulling arrows and advancing to the next target.
Once a score is recorded it is final.
3. If a target is found to be unshootable by any one shooter and the
protest is accepted, all archers shooting from the questionable
stake will score a 12 on that target.
VII. Additional Competitions and Awards
A. Money Course
1. This is a separate 15 target 3D course designed to help shooters
warm-up and win back some cash.
2. Cost is $8 of which $5 goes into the winnings.
3. This course can be shot at your leisure and with any friends.
4. Upon completion of the course, turn your score cards in and the
winners will be announced on Sunday prior to the shoot-off.
B. Payout
1. Once all entries are in, every participant will draw a numbered
ball from a gunny sack. The pair that has a combined highest score
wins the pot.
2. In the event that there is an odd number of shooters, a colored
ball will be added to the sack. The shooter drawing the colored ball
will “partner” with themselves and double their score.